Manual
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Topics:

General

Introduction
Getting started
Manager license
Manager ranking
Credits
Bitcoin
News feeds (RSS)
Press releases
Facebook feature
Inactivity
Bot flush
Common Abbreviations
Using Google for Sign-in
Public Interfaces

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
HR Department
Youth Academy
Youth pull
Transfer Market
Teams Hall of Fame
Mediacenter

Game

League
Relegation
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Supercup
Friendly Cup
All Stars Challenge
Live Challenges
Scrimmages
Venue of a match
Kickoff-time of a match
Homefield Advantage
Statistical Leaders
Match of the Day
Coaches Karma
Tanking warning

Finances

Economy
Sponsors
Player salaries
Stadium
Fan shop
Prize Money

Glossary

Glossary

Depth chart

The Depth Chart is your way of setting the proper players into the proper positions. The engine checks for each single play and position if there is a player available on the DC. If you set more than one player per position, the depth chart uses an algorithm based on physical condition to determine which player offers the team the best chance to win.

If you create an incorrect Depth chart (too few players, too many players, no Depth chart) the engine will create an Ingame Depth chart (IDC) for you. In case you have too few or no players in your Depth chart, the engine will fill the IDC with randomly selected guys out of your roster and use them for playing the game. In case you have too many players in your Depth chart, the engine will cut the IDC until it meets the maximum roster count.

If you forget to assign a position or no player is present due to injury, then a player from the same position group out of the IDC will be selected. If no player for this position group is available, the engine selects randomly from the IDC.

There are up to 10 different sets of the DC available for supporters, but everyone has at least one DC. If there is no DC set, the engine starts selecting by position group and if that fails, the engine selects randomly. You decide in your match settings which DC set the engine has to use on a per game basis. This enables you (if you are a supporter) to have different setups, like a DC with all your starters for league and cup matches and another one with your youngsters for friendlies. There is a limit of 55 players you are allowed to add on your depth chart.

If you tick the "first string player" tick-box, this player will be preferred by the engine, no matter what else you set for substitutions in your depth chart or match-settings. If more than one player has the settings active, the engine will pick the first-string player having the highest in-game energy. The only chance for a substitution by using non-first-stringers is then if the first-string-players gets injured.