Manual
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General

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Tanking warning

Finances

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Player salaries
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Glossary

Glossary

Player salaries

Only the following skills are used to determine the players salary in a direct way: Agility, Positioning, Vision, Tackling, Blocking, Footwork, Carrying, Catching, Passing, Kicking and Punting. Talent and Intelligence are supporting the calculation only, in a very small range.

With the begin of Season 25, Experience becomes part of the salary calculation as well. A 5 star experienced players wage will be higher by around 20% then. Adapting the salary to this new calculation happens in steps, and will reach the final level with the begin of season 27.

A player's salary is based on the average of his 2 highest skills from those determining the salary directly. For example, a player with 35 Agility and 35 Blocking will cause costs at level 35 (math: (35+35)/2 = 35), while a player with 35 Agility and 25 Blocking will cause costs at level 30 (math: (35+25)/2 = 30).

Supporters can see the skill estimation in the player’s detail page. The following is an example of the value if the season would end today.

This is a small overview:
2 Highest skills averageWage $
1100
10480
202,750
3015,500
4088,300
50503,200

In other words: the wage rises by a factor of 1.19 (approximately) per skill level!

You can switch from skill based salaries to Contracts. Please refer to the description of the HR Department for more details. Please note: using the HR Department will save you money in the long term!

On a successful transfer of a player between two human teams, the player wage gets recalculated based on the actual skills, and if you own the HR department, you can renegotiate the players immediately.