Manual
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Topics:GeneralIntroductionGetting started Manager license Manager ranking Credits News feeds (RSS) Press releases Inactivity Bot flush Division change Common Abbreviations Public Interfaces TeamPlayersPositions Play skill caps Player rating Player traits Physical condition Team chemistry Experience Morale Depth chart Training Staff Coaches Facilities Teamwork Injury report Draft Scout report Roster limitations HR Department Youth Academy Youth pull Transfer Market Teams Hall of Fame Mediacenter GameLeagueRelegation Season Rollover Game situations -Pass play -Rush play -Touchdown -Point after Touchdown (PAT) -Two point conversion (TPC) -Field Goal -Punt -Kickoff -Safety -Tackles -Sacks -Interceptions -Fumbles Formations Gamecenter Game settings Playbook Challenges Champ of Champs Cup Supercup Friendly Cup All Stars Challenge Live Challenges Scrimmages Venue of a match Kickoff-time of a match Homefield Advantage Statistical Leaders Match of the Day Coaches Karma Tanking warning FinancesEconomySponsors Player salaries Stadium Fan shop Prize Money GlossaryGlossary |
Player salariesOnly the following skills are used to determine the players salary in a direct way: Agility, Positioning, Vision, Tackling, Blocking, Footwork, Carrying, Catching, Passing, Kicking and Punting. Talent and Intelligence are supporting the calculation only, in a very small range.With the begin of Season 25, Experience becomes part of the salary calculation as well. A 5 star experienced players wage will be higher by around 20% then. Adapting the salary to this new calculation happens in steps, and will reach the final level with the begin of season 27. A player's salary is based on the average of his 2 highest skills from those determining the salary directly. For example, a player with 35 Agility and 35 Blocking will cause costs at level 35 (math: (35+35)/2 = 35), while a player with 35 Agility and 25 Blocking will cause costs at level 30 (math: (35+25)/2 = 30). Supporters can see the skill estimation in the player’s detail page. The following is an example of the value if the season would end today. This is a small overview:
In other words: the wage rises by a factor of 1.19 (approximately) per skill level! You can switch from skill based salaries to Contracts. Please refer to the description of the HR Department for more details. Please note: using the HR Department will save you money in the long term! On a successful transfer of a player between two human teams, the player wage gets recalculated based on the actual skills, and if you own the HR department, you can renegotiate the players immediately. |