Manual
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Topics:

General

Introduction
Getting started
Manager license
Manager ranking
Credits
News feeds (RSS)
Press releases
Inactivity
Bot flush
Division change
Common Abbreviations
Public Interfaces

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
HR Department
Youth Academy
Youth pull
Transfer Market
Teams Hall of Fame
Mediacenter

Game

League
Relegation
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Supercup
Friendly Cup
All Stars Challenge
Live Challenges
Scrimmages
Venue of a match
Kickoff-time of a match
Homefield Advantage
Statistical Leaders
Match of the Day
Coaches Karma
Tanking warning

Finances

Economy
Sponsors
Player salaries
Stadium
Fan shop
Prize Money

Glossary

Glossary

Player salaries

Only the following skills are used to determine the players salary in a direct way: Agility, Positioning, Vision, Tackling, Blocking, Footwork, Carrying, Catching, Passing, Kicking and Punting. Talent and Intelligence are supporting the calculation only, in a very small range.

With the begin of Season 25, Experience becomes part of the salary calculation as well. A 5 star experienced players wage will be higher by around 20% then. Adapting the salary to this new calculation happens in steps, and will reach the final level with the begin of season 27.

A player's salary is based on the average of his 2 highest skills from those determining the salary directly. For example, a player with 35 Agility and 35 Blocking will cause costs at level 35 (math: (35+35)/2 = 35), while a player with 35 Agility and 25 Blocking will cause costs at level 30 (math: (35+25)/2 = 30).

Supporters can see the skill estimation in the player’s detail page. The following is an example of the value if the season would end today.

This is a small overview:
2 Highest skills averageWage $
1100
10480
202,750
3015,500
4088,300
50503,200

In other words: the wage rises by a factor of 1.19 (approximately) per skill level!

You can switch from skill based salaries to Contracts. Please refer to the description of the HR Department for more details. Please note: using the HR Department will save you money in the long term!

On a successful transfer of a player between two human teams, the player wage gets recalculated based on the actual skills, and if you own the HR department, you can renegotiate the players immediately.