Manual
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Topics:GeneralIntroductionGetting started Manager license Manager ranking Credits News feeds (RSS) Press releases Inactivity Bot flush Division change Common Abbreviations Public Interfaces TeamPlayersPositions Play skill caps Player rating Player traits Physical condition Team chemistry Experience Morale Depth chart Training Staff Coaches Facilities Teamwork Injury report Draft Scout report Roster limitations HR Department Youth Academy Youth pull Transfer Market Teams Hall of Fame Mediacenter GameLeagueRelegation Season Rollover Game situations -Pass play -Rush play -Touchdown -Point after Touchdown (PAT) -Two point conversion (TPC) -Field Goal -Punt -Kickoff -Safety -Tackles -Sacks -Interceptions -Fumbles Formations Gamecenter Game settings Playbook Challenges Champ of Champs Cup Supercup Friendly Cup All Stars Challenge Live Challenges Scrimmages Venue of a match Kickoff-time of a match Homefield Advantage Statistical Leaders Match of the Day Coaches Karma Tanking warning FinancesEconomySponsors Player salaries Stadium Fan shop Prize Money GlossaryGlossary |
SpeedSpeed is a very important skill in American football. It helps on breaking tackles as well as avoiding / making sacks, it helps running faster than the defender, and it helps catching a running away receiver or ball carrier. Each single interception or fumble gets returned for a score? It seems the returner is faster than your guys are. Last but not least: special team plays are all about speed.There is a hidden cap, so the player is limited, and cannot raise his speed to level 50. You will see a yellow warning sign behind the speed value in the player details, if he is near the cap. How early you will see it depends on the quality of your Scout. You will see a red warning sign behind the speed value in the player details, if he hit the cap already. Once the player hits the cap he could still gain training points and raise the speed, but it is much harder for him - he simply needs more training to make progress. back to Glossary |